Assetto Corsa – BMW M3 E30 Drifting Preview

Kunos Simulazioni has released a new preview of their Assetto Corsa simulation, showing the BMW M3 E30 in some drifting action.

The iconic first ever M3 is one of many BMWs to be featured in the upcoming title, including the BMW M1 Coupe and the BMW Z4 GT3.

Assetto Corsa will be powered by a brand new DirectX 11 graphics engine and will come with advanced features such as blur & DOF. The title will offer extensive modding support as well as ten laser-scanned tracks and fully licensed cars as well as AI – A first for a Kunos title.

GTOmegaRacing.com

  • Kendra Jacobs

    CANT WAITTTTTTTT

    RF2, ASSETTO CORSA AND KARTSIM, THE FUTURE OF HARDCORE SIMRACING!!

    PCARS AND RACEROOM EXPERIENCE, THE FUTURE OF SIMRACING ASWELL!!!

    I CANT WAIT UNTIL 2015 WHEN ALL OF THESE ARE RELEASED AND MATURED!

    Oops, didnt even notice I was on all caps, sorry.

    • Mr Banana

      I could hear you from another blog.
      I agree totally.

      • Kendra Jacobs

        hahahah i knowwwww lolol

    • http://twitter.com/TheRoggan Roger

      I agree, all awesome sims comming soon!!!

      Have done some driving in the Race Room Beta in “Get Real” mode and its really really good! I cand find any flaws with the physics and handling, its pretty much flawless from a driving feel and handling perspective! Need to spend some more time with that awesome BMW Judd 134!! :)

      Speaking of drifting, you can drift the cars in Race Room if you know what your are doing, they are very snappy (as you would expect with downforce and slicks) but you can use the balance in the cars to get some nice drifts going! :)

  • Alejandro Gorgal

    That picture actually made me say “Mmm!” out loud, yummy.

    • Kendra Jacobs

      Thats what I love about Netkar Pro (and i’m assuming Assetto Corsa) Richard Burns Rally and IRacing , the physics seem way more connected to the graphics.

      Where as RFactor 2 (although improved), Pcars and Raceroom (which is clearly ISI based), have a much lower fidelity in how much of the physics is actually connected to the graphics engine.

      It makes watching replays of NKP, IR and RBR so much nicer and realistic looking (in terms of vehicle behaviour physics) than the others.

      • http://twitter.com/TheRoggan Roger

        Not to mention GT5, I think that is the sim that looks the most “realistic” from a handling and vehicle dynamics perspective, you really see the chassis settle and move around under braking and on un-even surfaces.

        I still find myself watching a full 20 minute replays of a few laps of the ring fascinated by the physics and graphics

        Check this video with the LFA at the ring from 8 min 30sec and 1 min forwards:
        http://www.youtube.com/watch?v=66ITDLDJJ58

      • Marcos Sanz

        Are you serious? gt5 physics-graphics connection (or simply physics) look really faked, same as Forza series.

      • http://twitter.com/TheRoggan Roger

        Very serious, I’ve driven many supercars (360, F430 and 458 Ferrari, Lambo LP560/4, BMW M3/M5/M6, Porsches and the Z06 Vette) including drifting some of them in real life and nothing simulates a road car better than GT5.

        This video has some sideways action with an V10 M6:
        http://www.youtube.com/watch?v=e999YJqDYvI

        Forza does not come close in handling accuracy (it is great fun though and the car selection and engine sounds are great).

        The transitions between under and oversteer, weight transfers, grip and slip traction and transition etc are extremely accurate in GT5.

        Even lap times at the ring and top gear track which there are benchmarks with real cars and times are often within 1%(!) in GT5 compared to the real time when driven similarly and pushed to the limit. No other sim has ever been near that accurate as far as i know. I tested 10 cars on the TG track and I think the average diff between my best time and the TG laptime was below 2%, some cars where within 0.1 second (e.g. Golf IV GTI which is so slow so driver influence would be minimal)

        I drive all sims on all platforms and have since GPL on the PC over 10 years ago.

  • http://www.facebook.com/profile.php?id=557052351 Damon Clewlow

    All I know is, if I keep fapping to these previews it’ll drop off soon.

    You’d better release some form of demo, Kunos..

  • GamerMuscle

    I think the drifting in AC is going to push allot of sales.

    Just think how many people stuck around with LFS despite it being almost dead ,simply because the game handled drifting really well.

    On the subject of LFS I wish more developers would copy how LFS multi-player system worked especially the Redline Racing servers , Just as a default public server mode.

    - Automatic pitting of people spinning on the racing line during lap 1
    - Easy and clear voting to vote restart with the votes required set to around 60%
    - Quick and simple sprint races 3-6 laps
    - Track rotation and track voting
    - Auto managed Reverse grid or part reverse grid
    - Very clear and simple live set-up sharing
    - Ability to join mid race but auto pit if you don’t pull over after x time
    - Easy for people to vote kick crashers

    Sure LFS multi-player was not perfect but compared to everything else it was miles ahead.

    Some if not all the best casual online racing I have had has been on LFS especially a couple of years back with the Fox car on SO city also AS club 5-6 lap race with 1 mandatory pit stop could be fantastic.

    • Mr Banana

      LFS multi-player had a good vibe! I liked how we could get serious competition in such a laid-back “jam” format.

      • GamerMuscle

        Yep Obviously for proper racing the league way is the only way to go.

        But everyone needs something that’s clean and simple to jump into for a good quality quick multi-player race for a quick fix and to work on race craft skills.

        There were often still crashers in LFS but statistically you could jump on at 3-11pm and get a good solid couple of hours of sprint racing with no real problems and 10-24 people.

        Right now GTR-evo is the only game that you can jump into and do aright sprint races in with 10 + people.

        its unfortunate that Gmoter 2 is such a mess in the way it handles multiple users in a session + the unclear vote system and pore admin control , and pore default server configuration , it clearly was not designed with multi player as a priority.

    • Mr Banana

      LFS multi-player had a good vibe! I liked how we could get serious competition in such a laid-back “jam” format.

  • GamerMuscle

    I think the drifting in AC is going to push allot of sales.

    Just think how many people stuck around with LFS despite it being almost dead ,simply because the game handled drifting really well.

    On the subject of LFS I wish more developers would copy how LFS multi-player system worked especially the Redline Racing servers , Just as a default public server mode.

    - Automatic pitting of people spinning on the racing line during lap 1
    - Easy and clear voting to vote restart with the votes required set to around 60%
    - Quick and simple sprint races 3-6 laps
    - Track rotation and track voting
    - Auto managed Reverse grid or part reverse grid
    - Very clear and simple live set-up sharing
    - Ability to join mid race but auto pit if you don’t pull over after x time
    - Easy for people to vote kick crashers

    Sure LFS multi-player was not perfect but compared to everything else it was miles ahead.

    Some if not all the best casual online racing I have had has been on LFS especially a couple of years back with the Fox car on SO city also AS club 5-6 lap race with 1 mandatory pit stop could be fantastic.

  • Eric Zehnder

    The drifting preview is a single picture and not a video? Kunos Sim may understand how to make great sims (and certainly know how to pick a development studio location) but someone needs to teach these guys how to use video capturing software!!

    #impatient

    • http://twitter.com/StarFoXySxv550 StarFoXySxv550

      Good things come to those who wait.

      #PatientlyBlessed

    • General Rush Hour

      There already exist a drift video from AC.

    • Theroro29
  • http://twitter.com/StarFoXySxv550 StarFoXySxv550

    Racing an “M3 cup/leauge” in this game will probably be so awesome. :)

    Hands down one of my favorite BMWs of all time, I alway find myself gravitating towards this car in any game that has it, and with prices rising by the day for a real one, this may be the closest I’ll get to an owning one.

    My pride and joy in Forza spanning 4 years and two games. Highest mileage car by far :)

    (A Will Hoy 2004 BTCC Replica)

  • http://www.facebook.com/Markofq Marko Jozef

    This is the dangerous zone. Every sim to date have failed in drifting and physics in that regard !

    Everyone who has drifted in RL knows what I’m talking about ;)

    Looking at the picture alone with opposite lock, it looks good :) But we need video to see the car in motion :)

    • http://twitter.com/TheRoggan Roger

      There is a drift video of an E92 M3 drifting back from or just before the E3 videos I think. Looks very good!

      If they add a car with street tires in Race Room that will drift very well! I’m driving the closed beta, with the “Get Real” handling you can even drift the cars with slicks, though they are realistically snappy and grippy! The BMW Judd 134 with that V8 screamer under the hood has a very nice balance and lots of power = you can get it nicely sideways! :)

      • http://www.facebook.com/Markofq Marko Jozef

        As I posted long time ago at iR forums about NTM, it goes to all ” Sims ” out there.

        When we are able to drift ( slide ) like this, then NTM, Physics what ever will be right. This is very fast racing car with slicks :) not some hybrid mod :)

        http://youtu.be/KkUFQAgEX5Q

      • http://twitter.com/StarFoXySxv550 StarFoXySxv550

        Those slick are also very worn out, so have not a lot of grip.

      • http://www.facebook.com/Markofq Marko Jozef

        worn out or not, you can’t replicate anything similar in any Sim up to date.

      • http://twitter.com/TheRoggan Roger

        That is a really cool slick drifting video!! :) The reason he spins at the end is because there is so little lock in that setup!

        You CAN drift like that in Race Room with the Get Real physics!! It feels and looks very much like that when you get it right! The BMW Judd has a similar setup to the V8 supercars but even less weight and more downforce at speed.

        What is so nice is that in Race Room you can freely adjust lock up to like 40 degrees, so if the car has the balance and the power you can get it going sideways just like in that video!

        Force feedback is excellent as well in RR which really helps when you try to balance the car sideways. The cars are very snappy on slicks, but if you balance the throttle and steering very well you can get even slides going!

    • http://twitter.com/StarFoXySxv550 StarFoXySxv550

      I wouldn’t say every game failed, have a look at the video below of an rfactor drift video. Neils’ own mod, to me that looks like some of the most realistic and natural drifting I’ve ever seen.
      The mod was made by putting a high bhp engine, a modified steering rack for extra lock, and street tyres (I believe), that’s all, that’s pretty much a realistic real-world drift-car build, and rFactor handles itself more than well in this instance.

      It seems the problems arise when people try to fudge data and tyre models, I doubt Kunos are those types of people :)

      https://www.youtube.com/watch?v=xZBq0ROvzkA

      • http://www.facebook.com/Markofq Marko Jozef

        Yes it looks good if you don’t have RL experience, but it’s not right.
        Rear tires can’t grip that well and change directions that fast while sliding ( drifting)
        In video above it goes like snap oversteer all the time.

      • http://twitter.com/StarFoXySxv550 StarFoXySxv550

        Looks like weight transfer to me, rather than snap oversteer. Im no real-life drifter, but this guy seems to be changing direction very quickly while still maintaining some rear grip. Looks more extreme that neils’ mod tbh.

        https://www.youtube.com/watch?v=Kjaxez9OIX8

      • http://www.facebook.com/Markofq Marko Jozef

        It doesn’t look that extreme to me. Supra is about twice the weight of that AE86 ;)

        If you take a closer look at the end of the Neils video, you will see ( hopefully ) what I’m point out.

      • http://twitter.com/StarFoXySxv550 StarFoXySxv550

        The supra has about twice the tyre width too ;) I’ll have a closer look later

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